
- Vampire the masquerade zombie quest mod#
- Vampire the masquerade zombie quest update#
- Vampire the masquerade zombie quest mods#
- Vampire the masquerade zombie quest license#
One of Bloodlines' biggest missed opportunities was only giving most of its characters the one thing to actually do, and expanding this helps add a sense of life going on outside your specific hub. Of the bits I've seen, I like those the most. Still, get to them and there's a decent chunk of new content and voice-acting, including for existing characters like Jeanette/Therese. It's possible to use the console, cheat and jump straight to the relevant maps, but that doesn't necessarily mean the right triggers will fire or the appropriate flags will be set. The Tremere quest for instance isn't available until after dealing with the Gargoyle in Hollywood, while the Ventrue quest comes after Grout's hellish mansion. Great as Bloodlines is, that's a loooooooooot of replaying for the sake of a single new quest.


In theory, it's quite cool that they're scattered throughout the game and appear at suitable points, though in practice I wouldn't have minded them being accessible from very early on (say, arriving in Downtown) or having a quick skip option.
Vampire the masquerade zombie quest mod#
The meat of the mod is its new quests - one for each of the clans. The installer offers a few options to turn on and off as you want, but generally keeps things trim and as the original designers intended. The mod also doesn't go crazy with alternate character skins and fan posters and swapping out music in the clubs and all of that stuff. Likewise, a fairly half-assed tweak that allows the player to work with the Sabbat at the end of the game has just been cut, leaving the ending as it was. You can't beat up the werewolf any more for instance, again having to either escape or trap it, because that goes against the point of the encounter.
Vampire the masquerade zombie quest update#
This new version means an update to the Unofficial Patch and Camarilla Edition that it builds on, and being a bit pickier about additions to the base game. Now, to be sure, that actual content's been around for years now, but the update is still worthwhile due to its dependencies on other mods.
Vampire the masquerade zombie quest mods#
Specifically, think 'orbital bungee cord'.Ĭlan Quest is the best of the content mods I've played. Elsewhere, The Final Nights claims to be so different from the game as to not warrant keeping the Bloodlines name, but suffice it to say that's. The whole mod changed hands at the start of last month, so I'm honestly not exactly holding my breath.

Antitribu for instance adds the ability to play as the Sabbat clans and adds a whole load of disciplines to that effect, but its new questline from their perspective is still nowhere to be seen. They've been promised, but rarely actually shown up. And of course, who could turn down the option to represent Clan Chocula, the bloodline you can Count on.įor the most part though, the mods are focused on polishing mechanics that were never going to be that great, adding a few features here and there, and otherwise primarily doing touch-up duty rather than creating whole new after-dark adventures in Bloodlines' style. The Companion Mod offered a good taste of the vampire as puppet-master rather than murder machine. Wesp's unofficial patch especially is basically mandatory if you're going to play the regular game. Modding is hard enough when not working on a game barely held together with sticky-tape, and fans have done a fine job of gluing it back together and bolting extra bits on around the side. I've dabbled with most of the Bloodlines mods at some point, though none of them have ever caught my fancy.
Vampire the masquerade zombie quest license#
(* Battletech license may or may not be boring. The timing seemed fitting, especially with the launch of a new version of the Clan Quest mod the other week - one of several projects attempting to keep Bloodlines healthy over ten years after launch. Still, while waiting for Shadowrun: Hong Kong this week, I felt that urge to head back to Santa Monica and check out some old haunts. Still time to ditch that boring Battletech license!*) Yet still it feels like it's our best chance, until someone else finally figures out that urban fantasy is a painfully untapped genre for RPG awesomeness. But hey, the Malkavians of Vampire: The Masquerade - Bloodlines have lucked into stranger things, so I figure there's at least a chance that one day I'll fire it up and find a whole new adventure waiting. They say the definition of madness is repeatedly trying the same thing and expecting different results.
